CHANGELOG - The round end delay can no longer be glitched/extended by selecting another weapon. - The shoutcaster hud no longer lags servers when there is a spectator in. - Auto Shotgun and the pump shotgun has been nerfed. The head/chest multipliers have been lowered to base value, but limb damage is the same as before. - Issues regarding bad registration/excessive tagging is fixed. The hand+feet hitboxes randomly registered, drastically changing the number of bullets required, they now do the same damage as the arms in general. - "Deadly bolts" for the snipers is now on. The snipers do MUCH more damage to the head+chest. They now do 300+ damage to the chest and 400+ to the head. The snipers can kill through the walls with one shot now. - The capped firing rates on the semi-auto weapons are now removed. - The ranges on the silenced weapons have been restored to stock. - The muzzle flash on weapons is now more transluscent in the first person. The "perfect" medium between promod 3+'s no muzzle flash, and the old stock black powder muzzle flash. - The head bobbing after the round has a potential fix. - The won/lost music at the end of a game is now gone. - The problem of pistol+mp5 bullets not going through the arms to the chest is gone. Now if the hands/arms are blocking the torso/head, it goes through to the heaviest hitbox.
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